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OpenMW/components/lua_ui/scriptsettings.hpp

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#ifndef OPENMW_LUAUI_SCRIPTSETTINGS
#define OPENMW_LUAUI_SCRIPTSETTINGS
#include <vector>
#include <string>
#include <string_view>
#include <MyGUI_Widget.h>
namespace LuaUi
{
class Element;
struct ScriptSettings
{
std::string mName;
std::string mSearchHints;
Element* mElement; // TODO: figure out if this can lead to use after free
};
const std::vector<ScriptSettings>& scriptSettings();
void registerSettings(const ScriptSettings& script);
void clearSettings();
void attachToWidget(size_t index, MyGUI::Widget* widget = nullptr);
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}
#endif // !OPENMW_LUAUI_SCRIPTSETTINGS