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OpenMW/apps/openmw/mwmechanics/aifollow.cpp

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#include "aifollow.hpp"
#include <iostream>
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MWMechanics::AiFollow::AiFollow(const std::string &actorId,float duration, float x, float y, float z)
: mDuration(duration), mX(x), mY(y), mZ(z), mActorId(actorId)
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{
}
MWMechanics::AiFollow *MWMechanics::AiFollow::clone() const
{
return new AiFollow(*this);
}
bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiFollow completed.\n";
return true;
}
int MWMechanics::AiFollow::getTypeId() const
{
return 3;
}