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OpenMW/apps/openmw/mwclass/weapon.hpp

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#ifndef GAME_MWCLASS_WEAPON_H
#define GAME_MWCLASS_WEAPON_H
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#include "../mwworld/registeredclass.hpp"
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namespace MWClass
{
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class Weapon : public MWWorld::RegisteredClass<Weapon>
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{
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friend MWWorld::RegisteredClass<Weapon>;
MWWorld::Ptr
copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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public:
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Weapon();
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void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
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std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
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std::unique_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const override;
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///< Generate action for activation
MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
bool hasItemHealth (const MWWorld::ConstPtr& ptr) const override;
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///< \return Item health data available?
int getItemMaxHealth (const MWWorld::ConstPtr& ptr) const override;
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///< Return item max health or throw an exception, if class does not have item health
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std::string_view getScript(const MWWorld::ConstPtr& ptr) const override;
///< Return name of the script attached to ptr
std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::ConstPtr& ptr) const override;
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
int getEquipmentSkill (const MWWorld::ConstPtr& ptr) const override;
/// Return the index of the skill this item corresponds to when equipped or -1, if there is
/// no such skill.
int getValue (const MWWorld::ConstPtr& ptr) const override;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
std::string_view getUpSoundId(const MWWorld::ConstPtr& ptr) const override;
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///< Return the pick up sound Id
std::string_view getDownSoundId(const MWWorld::ConstPtr& ptr) const override;
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///< Return the put down sound Id
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const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const override;
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///< Return name of inventory icon.
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std::string_view getEnchantment(const MWWorld::ConstPtr& ptr) const override;
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///< @return the enchantment ID if the object is enchanted, otherwise an empty string
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const std::string& applyEnchantment(const MWWorld::ConstPtr& ptr, const std::string& enchId, int enchCharge, const std::string& newName) const override;
///< Creates a new record using \a ptr as template, with the given name and the given enchantment applied to it.
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std::pair<int, std::string> canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const override;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
/// Second item in the pair specifies the error message
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std::unique_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr, bool force=false) const override;
///< Generate action for using via inventory menu
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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bool canSell (const MWWorld::ConstPtr& item, int npcServices) const override;
float getWeight (const MWWorld::ConstPtr& ptr) const override;
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int getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const override;
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};
}
#endif