1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 01:10:10 +00:00
OpenMW/apps/openmw/mwphysics/raycasting.hpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

46 lines
1.4 KiB
C++
Raw Normal View History

2020-08-03 20:44:16 +00:00
#ifndef OPENMW_MWPHYSICS_RAYCASTING_H
#define OPENMW_MWPHYSICS_RAYCASTING_H
#include <osg/Vec3f>
#include "../mwworld/ptr.hpp"
#include "collisiontype.hpp"
namespace MWPhysics
{
2022-03-17 23:27:16 +00:00
class RayCastingResult
2020-08-03 20:44:16 +00:00
{
2022-03-17 23:27:16 +00:00
public:
bool mHit;
osg::Vec3f mHitPos;
osg::Vec3f mHitNormal;
MWWorld::Ptr mHitObject;
2020-08-03 20:44:16 +00:00
};
2020-08-03 20:44:16 +00:00
class RayCastingInterface
{
public:
2023-02-03 20:29:26 +00:00
virtual ~RayCastingInterface() = default;
2024-02-12 15:52:47 +00:00
/// @param ignore Optional, a list of Ptr to ignore in the list of results. targets are actors to filter for,
/// ignoring all other actors.
2020-08-03 20:44:16 +00:00
virtual RayCastingResult castRay(const osg::Vec3f& from, const osg::Vec3f& to,
2024-02-12 15:52:47 +00:00
const std::vector<MWWorld::ConstPtr>& ignore = {}, const std::vector<MWWorld::Ptr>& targets = {},
int mask = CollisionType_Default, int group = 0xff) const = 0;
2022-09-22 18:26:05 +00:00
RayCastingResult castRay(const osg::Vec3f& from, const osg::Vec3f& to, int mask) const
{
2024-02-12 15:52:47 +00:00
return castRay(from, to, {}, {}, mask);
}
virtual RayCastingResult castSphere(const osg::Vec3f& from, const osg::Vec3f& to, float radius,
int mask = CollisionType_Default, int group = 0xff) const = 0;
2022-09-22 18:26:05 +00:00
2020-08-03 20:44:16 +00:00
/// Return true if actor1 can see actor2.
virtual bool getLineOfSight(const MWWorld::ConstPtr& actor1, const MWWorld::ConstPtr& actor2) const = 0;
};
}
#endif