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OpenMW/apps/openmw/mwworld/actionrepair.hpp

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#ifndef GAME_MWWORLD_ACTIONREPAIR_H
#define GAME_MWWORLD_ACTIONREPAIR_H
#include "action.hpp"
namespace MWWorld
{
class ActionRepair : public Action
{
bool mForce;
void executeImp(const Ptr& actor) override;
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public:
/// @param item repair hammer
ActionRepair(const Ptr& item, bool force = false);
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};
}
#endif