2012-03-17 06:18:15 +00:00
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#ifndef GAME_SOUND_MPGSND_DECODER_H
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#define GAME_SOUND_MPGSND_DECODER_H
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#include <string>
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#include "mpg123.h"
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#include "sndfile.h"
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#include "sound_decoder.hpp"
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namespace MWSound
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{
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class MpgSnd_Decoder : public Sound_Decoder
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{
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2012-03-17 09:51:46 +00:00
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SNDFILE *sndFile;
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mpg123_handle *mpgFile;
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ChannelConfig chanConfig;
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int sampleRate;
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2012-03-17 10:18:28 +00:00
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virtual void Open(const std::string &fname);
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2012-03-17 06:18:15 +00:00
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virtual void Close();
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2012-03-17 09:51:46 +00:00
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virtual void GetInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
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virtual size_t Read(char *buffer, size_t bytes);
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2012-03-17 06:18:15 +00:00
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MpgSnd_Decoder();
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2012-03-18 06:30:43 +00:00
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public:
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2012-03-17 06:18:15 +00:00
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virtual ~MpgSnd_Decoder();
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friend class SoundManager;
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};
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#ifndef DEFAULT_DECODER
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#define DEFAULT_DECODER (::MWSound::MpgSnd_Decoder)
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#endif
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};
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#endif
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