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61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
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#ifndef GAME_MMDIALOG_QUEST_H
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#define GAME_MWDIALOG_QUEST_H
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#include <string>
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#include <vector>
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#include "journalentry.hpp"
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namespace MWWorld
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{
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class World;
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}
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namespace MWDialogue
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{
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/// \brief A quest in progress or a compelted quest
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class Quest
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{
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public:
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typedef std::vector<JournalEntry> TEntryContainer;
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typedef TEntryContainer::const_iterator TEntryIter;
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private:
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std::string mTopic;
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int mIndex;
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std::vector<JournalEntry> mEntries;
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bool mFinished;
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public:
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Quest();
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Quest (const std::string& topic);
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const std::string getName (const MWWorld::World& world) const;
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///< May be an empty string
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int getIndex() const;
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void setIndex (int index, const MWWorld::World& world);
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///< Calling this function with a non-existant index while throw an exception.
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bool isFinished() const;
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void addEntry (const JournalEntry& entry, const MWWorld::World& world);
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///< Add entry and adjust index accordingly.
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///
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/// \note Redundant entries are ignored, but the index is still adjusted.
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TEntryIter begin();
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///< Iterator pointing to the begin of the journal for this quest.
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TEntryIter end();
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///< Iterator pointing past the end of the journal for this quest.
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};
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}
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#endif
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