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32 lines
622 B
Plaintext
32 lines
622 B
Plaintext
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shader_set transform_vertex
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{
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source quad.shader
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type vertex
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profiles_cg vs_2_0 vp40 arbvp1
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profiles_hlsl vs_2_0
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}
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shader_set watersim_fragment
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{
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source watersim_heightmap.shader
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type fragment
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profiles_cg ps_3_0 ps_2_x ps_2_0 fp40 arbfp1
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profiles_hlsl ps_3_0 ps_2_0
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}
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shader_set height_to_normal_fragment
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{
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source watersim_heighttonormal.shader
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type fragment
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profiles_cg ps_3_0 ps_2_x ps_2_0 fp40 arbfp1
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profiles_hlsl ps_3_0 ps_2_0
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}
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shader_set add_impulse_fragment
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{
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source watersim_addimpulse.shader
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type fragment
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profiles_cg ps_3_0 ps_2_x ps_2_0 fp40 arbfp1
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profiles_hlsl ps_3_0 ps_2_0
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}
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