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OpenMW/components/esm3/queststate.hpp

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#ifndef OPENMW_ESM_QUESTSTATE_H
#define OPENMW_ESM_QUESTSTATE_H
#include <string>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct QuestState
{
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std::string mTopic; // lower case id
int mState;
unsigned char mFinished;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
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#endif