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OpenMW/components/esm3/loadspel.hpp

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#ifndef OPENMW_ESM_SPEL_H
#define OPENMW_ESM_SPEL_H
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#include <string>
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#include "components/esm/defs.hpp"
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#include "effectlist.hpp"
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namespace ESM
{
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class ESMReader;
class ESMWriter;
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struct Spell
{
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constexpr static RecNameInts sRecordId = REC_SPEL;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Spell"; }
enum SpellType
{
ST_Spell = 0, // Normal spell, must be cast and costs mana
ST_Ability = 1, // Inert ability, always in effect
ST_Blight = 2, // Blight disease
ST_Disease = 3, // Common disease
ST_Curse = 4, // Curse (?)
ST_Power = 5 // Power, can use once a day
};
enum Flags
{
F_Autocalc = 1, // Can be selected by NPC spells auto-calc
F_PCStart = 2, // Can be selected by player spells auto-calc
F_Always = 4 // Casting always succeeds
};
struct SPDTstruct
{
int mType; // SpellType
int mCost; // Mana cost
int mFlags; // Flags
};
SPDTstruct mData;
unsigned int mRecordFlags;
std::string mId, mName;
EffectList mEffects;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID/index).
};
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}
#endif