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OpenMW/components/esm3/globalscript.hpp

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#ifndef OPENMW_ESM_GLOBALSCRIPT_H
#define OPENMW_ESM_GLOBALSCRIPT_H
#include "cellref.hpp"
#include "locals.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/// \brief Storage structure for global script state (only used in saved games)
struct GlobalScript
{
std::string mId; /// \note must be lowercase
Locals mLocals;
int mRunning;
std::string mTargetId; // for targeted scripts
RefNum mTargetRef;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif