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OpenMW/apps/openmw/mwscript/soundextensions.cpp

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#include "soundextensions.hpp"
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
namespace Sound
{
template <class R>
class OpSay : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&>(runtime.getContext());
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std::string file{ runtime.getStringLiteral(runtime[0].mInteger) };
runtime.pop();
std::string_view text = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
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MWBase::Environment::get().getSoundManager()->say(ptr, file);
if (MWBase::Environment::get().getWindowManager()->getSubtitlesEnabled())
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context.messageBox(text);
}
};
template <class R>
class OpSayDone : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push(MWBase::Environment::get().getSoundManager()->sayDone(ptr));
}
};
class OpStreamMusic : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
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std::string sound{ runtime.getStringLiteral(runtime[0].mInteger) };
runtime.pop();
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MWBase::Environment::get().getSoundManager()->streamMusic(sound);
}
};
class OpPlaySound : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
std::string_view sound = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
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MWBase::Environment::get().getSoundManager()->playSound(
sound, 1.0, 1.0, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
}
};
class OpPlaySoundVP : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
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{
std::string_view sound = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float volume = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float pitch = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound(
sound, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
}
};
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template <class R, bool TLoop>
class OpPlaySound3D : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string_view sound = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, 1.0, 1.0, MWSound::Type::Sfx,
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TLoop ? MWSound::PlayMode::LoopRemoveAtDistance : MWSound::PlayMode::Normal);
}
};
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template <class R, bool TLoop>
class OpPlaySoundVP3D : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string_view sound = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float volume = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float pitch = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, volume, pitch, MWSound::Type::Sfx,
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TLoop ? MWSound::PlayMode::LoopRemoveAtDistance : MWSound::PlayMode::Normal);
}
};
template <class R>
class OpStopSound : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
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{
MWWorld::Ptr ptr = R()(runtime);
std::string_view sound = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
MWBase::Environment::get().getSoundManager()->stopSound3D(ptr, sound);
}
};
template <class R>
class OpGetSoundPlaying : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
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{
MWWorld::Ptr ptr = R()(runtime);
int index = runtime[0].mInteger;
runtime.pop();
bool ret = MWBase::Environment::get().getSoundManager()->getSoundPlaying(
ptr, runtime.getStringLiteral(index));
// GetSoundPlaying called on an equipped item should also look for sounds played by the equipping actor.
if (!ret && ptr.getContainerStore())
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{
MWWorld::Ptr cont = MWBase::Environment::get().getWorld()->findContainer(ptr);
if (!cont.isEmpty() && cont.getClass().hasInventoryStore(cont)
&& cont.getClass().getInventoryStore(cont).isEquipped(ptr))
{
ret = MWBase::Environment::get().getSoundManager()->getSoundPlaying(
cont, runtime.getStringLiteral(index));
}
}
runtime.push(ret);
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}
};
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void installOpcodes(Interpreter::Interpreter& interpreter)
{
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interpreter.installSegment5<OpSay<ImplicitRef>>(Compiler::Sound::opcodeSay);
interpreter.installSegment5<OpSayDone<ImplicitRef>>(Compiler::Sound::opcodeSayDone);
interpreter.installSegment5<OpStreamMusic>(Compiler::Sound::opcodeStreamMusic);
interpreter.installSegment5<OpPlaySound>(Compiler::Sound::opcodePlaySound);
interpreter.installSegment5<OpPlaySoundVP>(Compiler::Sound::opcodePlaySoundVP);
interpreter.installSegment5<OpPlaySound3D<ImplicitRef, false>>(Compiler::Sound::opcodePlaySound3D);
interpreter.installSegment5<OpPlaySoundVP3D<ImplicitRef, false>>(Compiler::Sound::opcodePlaySound3DVP);
interpreter.installSegment5<OpPlaySound3D<ImplicitRef, true>>(Compiler::Sound::opcodePlayLoopSound3D);
interpreter.installSegment5<OpPlaySoundVP3D<ImplicitRef, true>>(Compiler::Sound::opcodePlayLoopSound3DVP);
interpreter.installSegment5<OpStopSound<ImplicitRef>>(Compiler::Sound::opcodeStopSound);
interpreter.installSegment5<OpGetSoundPlaying<ImplicitRef>>(Compiler::Sound::opcodeGetSoundPlaying);
interpreter.installSegment5<OpSay<ExplicitRef>>(Compiler::Sound::opcodeSayExplicit);
interpreter.installSegment5<OpSayDone<ExplicitRef>>(Compiler::Sound::opcodeSayDoneExplicit);
interpreter.installSegment5<OpPlaySound3D<ExplicitRef, false>>(Compiler::Sound::opcodePlaySound3DExplicit);
interpreter.installSegment5<OpPlaySoundVP3D<ExplicitRef, false>>(
Compiler::Sound::opcodePlaySound3DVPExplicit);
interpreter.installSegment5<OpPlaySound3D<ExplicitRef, true>>(
Compiler::Sound::opcodePlayLoopSound3DExplicit);
interpreter.installSegment5<OpPlaySoundVP3D<ExplicitRef, true>>(
Compiler::Sound::opcodePlayLoopSound3DVPExplicit);
interpreter.installSegment5<OpStopSound<ExplicitRef>>(Compiler::Sound::opcodeStopSoundExplicit);
interpreter.installSegment5<OpGetSoundPlaying<ExplicitRef>>(Compiler::Sound::opcodeGetSoundPlayingExplicit);
}
}
}