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OpenMW/apps/openmw/mwclass/light.hpp

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#ifndef GAME_MWCLASS_LIGHT_H
#define GAME_MWCLASS_LIGHT_H
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#include "../mwworld/registeredclass.hpp"
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namespace MWClass
{
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class Light : public MWWorld::RegisteredClass<Light>
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{
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friend MWWorld::RegisteredClass<Light>;
Light();
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
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public:
void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
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void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
MWPhysics::PhysicsSystem& physics) const override;
bool useAnim() const override;
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std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
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bool hasToolTip(const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
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MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
bool showsInInventory(const MWWorld::ConstPtr& ptr) const override;
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
///< Generate action for activation
std::string_view getScript(const MWWorld::ConstPtr& ptr) const override;
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///< Return name of the script attached to ptr
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std::pair<std::vector<int>, bool> getEquipmentSlots(const MWWorld::ConstPtr& ptr) const override;
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
int getValue(const MWWorld::ConstPtr& ptr) const override;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
std::string_view getUpSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the pick up sound Id
std::string_view getDownSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the put down sound Id
const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const override;
///< Return name of inventory icon.
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std::unique_ptr<MWWorld::Action> use(const MWWorld::Ptr& ptr, bool force = false) const override;
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///< Generate action for using via inventory menu
void setRemainingUsageTime(const MWWorld::Ptr& ptr, float duration) const override;
///< Sets the remaining duration of the object.
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float getRemainingUsageTime(const MWWorld::ConstPtr& ptr) const override;
///< Returns the remaining duration of the object.
std::string getModel(const MWWorld::ConstPtr& ptr) const override;
float getWeight(const MWWorld::ConstPtr& ptr) const override;
bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override;
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std::pair<int, std::string_view> canBeEquipped(
const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const override;
std::string_view getSound(const MWWorld::ConstPtr& ptr) const override;
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};
}
#endif