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OpenMW/apps/openmw/mwclass/apparatus.hpp

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#ifndef GAME_MWCLASS_APPARATUS_H
#define GAME_MWCLASS_APPARATUS_H
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#include "../mwworld/registeredclass.hpp"
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namespace MWClass
{
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class Apparatus : public MWWorld::RegisteredClass<Apparatus>
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{
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friend MWWorld::RegisteredClass<Apparatus>;
Apparatus();
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
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public:
float getWeight(const MWWorld::ConstPtr& ptr) const override;
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void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
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std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
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std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
///< Generate action for activation
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std::string_view getScript(const MWWorld::ConstPtr& ptr) const override;
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///< Return name of the script attached to ptr
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int getValue(const MWWorld::ConstPtr& ptr) const override;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
std::string_view getUpSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the pick up sound Id
std::string_view getDownSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the put down sound Id
const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const override;
///< Return name of inventory icon.
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std::unique_ptr<MWWorld::Action> use(const MWWorld::Ptr& ptr, bool force = false) const override;
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///< Generate action for using via inventory menu
std::string getModel(const MWWorld::ConstPtr& ptr) const override;
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bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override;
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};
}
#endif