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OpenMW/apps/openmw/mwclass/container.hpp

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#ifndef GAME_MWCLASS_CONTAINER_H
#define GAME_MWCLASS_CONTAINER_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Container : public MWWorld::Class
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
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virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
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public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const;
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virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
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virtual std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const;
///< Generate action for activation
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virtual bool hasToolTip (const MWWorld::ConstPtr& ptr) const;
///< @return true if this object has a tooltip when focused (default implementation: false)
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virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
virtual MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const;
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///< Return container store
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
///< Return name of the script attached to ptr
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virtual float getCapacity (const MWWorld::Ptr& ptr) const;
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///< Return total weight that fits into the object. Throws an exception, if the object can't
/// hold other objects.
virtual float getEncumbrance (const MWWorld::Ptr& ptr) const;
///< Returns total weight of objects inside this object (including modifications from magic
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/// effects). Throws an exception, if the object can't hold other objects.
virtual void lock (const MWWorld::Ptr& ptr, int lockLevel = 0) const;
///< Lock object
virtual void unlock (const MWWorld::Ptr& ptr) const;
///< Unlock object
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virtual bool canLock(const MWWorld::ConstPtr &ptr) const;
virtual void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
const;
///< Read additional state from \a state into \a ptr.
virtual void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state)
const;
///< Write additional state from \a ptr into \a state.
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static void registerSelf();
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virtual void respawn (const MWWorld::Ptr& ptr) const;
virtual void restock (const MWWorld::Ptr &ptr) const;
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virtual std::string getModel(const MWWorld::ConstPtr &ptr) const;
virtual bool useAnim() const;
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};
}
#endif