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OpenMW/apps/openmw/mwlua/localscripts.cpp

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2020-12-18 23:21:10 +01:00
#include "localscripts.hpp"
namespace sol
{
template <>
struct is_automagical<MWBase::LuaManager::ActorControls> : std::false_type {};
template <>
struct is_automagical<MWLua::LocalScripts::SelfObject> : std::false_type {};
}
namespace MWLua
{
void LocalScripts::initializeSelfPackage(const Context& context)
{
using ActorControls = MWBase::LuaManager::ActorControls;
sol::usertype<ActorControls> controls = context.mLua->sol().new_usertype<ActorControls>("ActorControls");
controls["movement"] = &ActorControls::movement;
controls["sideMovement"] = &ActorControls::sideMovement;
controls["turn"] = &ActorControls::turn;
controls["run"] = &ActorControls::run;
controls["jump"] = &ActorControls::jump;
sol::usertype<SelfObject> selfAPI =
context.mLua->sol().new_usertype<SelfObject>("SelfObject", sol::base_classes, sol::bases<LObject>());
selfAPI[sol::meta_function::to_string] = [](SelfObject& self) { return "openmw.self[" + self.toString() + "]"; };
selfAPI["object"] = sol::readonly_property([](SelfObject& self) -> LObject { return LObject(self); });
selfAPI["controls"] = sol::readonly_property([](SelfObject& self) { return &self.mControls; });
selfAPI["setDirectControl"] = [](SelfObject& self, bool v) { self.mControls.controlledFromLua = v; };
}
std::unique_ptr<LocalScripts> LocalScripts::create(LuaUtil::LuaState* lua, const LObject& obj)
{
return std::unique_ptr<LocalScripts>(new LocalScripts(lua, obj));
}
LocalScripts::LocalScripts(LuaUtil::LuaState* lua, const LObject& obj)
: LuaUtil::ScriptsContainer(lua, "L" + idToString(obj.id())), mData(obj)
{
mData.mControls.controlledFromLua = false;
this->addPackage("openmw.self", sol::make_object(lua->sol(), &mData));
}
}