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OpenMW/apps/openmw/mwclass/armor.hpp

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#ifndef GAME_MWCLASS_ARMOR_H
#define GAME_MWCLASS_ARMOR_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Armor : public MWWorld::Class
{
public:
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
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virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const;
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///< Generate action for activation
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virtual bool hasItemHealth (const MWWorld::Ptr& ptr) const;
///< \return Item health data available?
virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const;
///< Return item max health or throw an exception, if class does not have item health
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::Ptr& ptr) const;
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
virtual int getEquipmentSkill (const MWWorld::Ptr& ptr) const;
/// Return the index of the skill this item corresponds to when equiopped or -1, if there is
/// no such skill.
virtual bool hasToolTip (const MWWorld::Ptr& ptr) const;
///< @return true if this object has a tooltip when focused (default implementation: false)
virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::Ptr& ptr) const;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
virtual int getValue (const MWWorld::Ptr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
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static void registerSelf();
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virtual std::string getUpSoundId (const MWWorld::Ptr& ptr) const;
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///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::Ptr& ptr) const;
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///< Return the put down sound Id
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virtual std::string getInventoryIcon (const MWWorld::Ptr& ptr) const;
///< Return name of inventory icon.
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virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
///< @return the enchantment ID if the object is enchanted, otherwise an empty string
virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
const;
///< Generate action for using via inventory menu
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};
}
#endif