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OpenMW/apps/openmw/mwclass/creaturelevlist.hpp

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#ifndef GAME_MWCLASS_CREATURELEVLIST_H
#define GAME_MWCLASS_CREATURELEVLIST_H
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#include "../mwworld/registeredclass.hpp"
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namespace MWClass
{
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class CreatureLevList : public MWWorld::RegisteredClass<CreatureLevList>
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{
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friend MWWorld::RegisteredClass<CreatureLevList>;
CreatureLevList();
void ensureCustomData (const MWWorld::Ptr& ptr) const;
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public:
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
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bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const override;
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///< Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel().
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
///< Read additional state from \a state into \a ptr.
void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override;
///< Write additional state from \a ptr into \a state.
void respawn (const MWWorld::Ptr& ptr) const override;
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
void adjustPosition(const MWWorld::Ptr& ptr, bool force) const override;
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};
}
#endif