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#ifndef GAME_MWCLASS_BOOK_H
#define GAME_MWCLASS_BOOK_H
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#include "../mwworld/registeredclass.hpp"
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namespace MWClass
{
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class Book : public MWWorld::RegisteredClass<Book>
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{
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friend MWWorld::RegisteredClass<Book>;
Book();
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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public:
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
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std::unique_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const override;
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///< Generate action for activation
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std::string_view getScript(const MWWorld::ConstPtr& ptr) const override;
///< Return name of the script attached to ptr
MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
int getValue (const MWWorld::ConstPtr& ptr) const override;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
std::string_view getUpSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the pick up sound Id
std::string_view getDownSoundId(const MWWorld::ConstPtr& ptr) const override;
///< Return the put down sound Id
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std::string getInventoryIcon (const MWWorld::ConstPtr& ptr) const override;
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///< Return name of inventory icon.
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std::string getEnchantment (const MWWorld::ConstPtr& ptr) const override;
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///< @return the enchantment ID if the object is enchanted, otherwise an empty string
std::string applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const override;
///< Creates a new record using \a ptr as template, with the given name and the given enchantment applied to it.
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std::unique_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr, bool force=false) const override;
///< Generate action for using via inventory menu
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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int getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const override;
float getWeight (const MWWorld::ConstPtr& ptr) const override;
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bool canSell (const MWWorld::ConstPtr& item, int npcServices) const override;
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};
}
#endif