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OpenMW/apps/openmw/mwgui/container.hpp

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#ifndef MGUI_CONTAINER_H
#define MGUI_CONTAINER_H
#include <components/esm_store/store.hpp>
#include "../mwclass/container.hpp"
#include <sstream>
#include <set>
#include <string>
#include <utility>
#include "window_base.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/containerstore.hpp"
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#include <vector>
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namespace MWWorld
{
class Environment;
}
namespace MyGUI
{
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class Gui;
class Widget;
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}
namespace MWGui
{
class WindowManager;
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class ContainerWindow;
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class ContainerBase;
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}
namespace MWGui
{
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class DragAndDrop
{
public:
bool mIsOnDragAndDrop;
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ContainerBase* mContainerWindow;
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MyGUI::Widget* mDraggedWidget;
MyGUI::Widget* mDragAndDropWidget;
MWWorld::ContainerStore mStore;
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MWWorld::Ptr mItem;
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};
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class ContainerBase : public WindowBase
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{
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public:
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ContainerBase(WindowManager& parWindowManager, DragAndDrop* dragAndDrop, std::string guiFile);
virtual ~ContainerBase();
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enum Filter
{
Filter_All = 0x01,
Filter_Weapon = 0x02,
Filter_Apparel = 0x03,
Filter_Magic = 0x04,
Filter_Misc = 0x05
};
void open(MWWorld::Ptr container);
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void setName(std::string contName);
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void setFilter(Filter filter); ///< set category filter
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void Update();
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protected:
MyGUI::ScrollView* mItemView;
MyGUI::Widget* mContainerWidget;
DragAndDrop* mDragAndDrop;
MWWorld::Ptr mContainer;
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Filter mFilter;
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void onSelectedItem(MyGUI::Widget* _sender);
void onContainerClicked(MyGUI::Widget* _sender);
void drawItems();
};
class ContainerWindow : public ContainerBase
{
public:
ContainerWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop);
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virtual ~ContainerWindow();
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protected:
std::vector<MyGUI::WidgetPtr> mContainerWidgets;
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MyGUI::Button* mTakeButton;
MyGUI::Button* mCloseButton;
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bool mIsValid;//is in the right GUI Mode
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void onWindowResize(MyGUI::Window* window);
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void onCloseButtonClicked(MyGUI::Widget* _sender);
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void onTakeAllButtonClicked(MyGUI::Widget* _sender);
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};
}
#endif // CONTAINER_H