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OpenMW/components/esm3/containerstate.hpp

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#ifndef OPENMW_ESM_CONTAINERSTATE_H
#define OPENMW_ESM_CONTAINERSTATE_H
#include "inventorystate.hpp"
#include "objectstate.hpp"
namespace ESM
{
// format 0, saved games only
struct ContainerState final : public ObjectState
{
InventoryState mInventory;
void load(ESMReader& esm) override;
void save(ESMWriter& esm, bool inInventory = false) const override;
ContainerState& asContainerState() override { return *this; }
const ContainerState& asContainerState() const override { return *this; }
};
}
#endif