2014-01-31 12:25:32 +00:00
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#ifndef OPENMW_ESM_CONTAINERSTATE_H
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#define OPENMW_ESM_CONTAINERSTATE_H
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#include "inventorystate.hpp"
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#include "objectstate.hpp"
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namespace ESM
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{
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// format 0, saved games only
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2020-06-06 21:00:53 +00:00
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struct ContainerState final : public ObjectState
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2014-01-31 12:25:32 +00:00
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{
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InventoryState mInventory;
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2020-10-22 21:57:53 +00:00
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void load(ESMReader& esm) override;
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void save(ESMWriter& esm, bool inInventory = false) const override;
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2020-03-17 10:15:19 +00:00
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2020-10-22 21:57:53 +00:00
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ContainerState& asContainerState() override { return *this; }
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const ContainerState& asContainerState() const override { return *this; }
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2014-01-31 12:25:32 +00:00
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};
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}
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#endif
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