1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2024-12-29 12:20:41 +00:00
OpenMW/CHANGELOG_PR.md

48 lines
2.9 KiB
Markdown
Raw Normal View History

*** PLEASE PUT YOUR ISSUE DESCRIPTION FOR DUMMIES HERE FOR REVIEW ***
- I'm just a placeholder description (#1337)
- I'm also just a placeholder description, but I'm a more recent one (#42)
***
2020-04-07 10:55:17 +00:00
0.47.0
------
2020-04-07 10:55:17 +00:00
The OpenMW team is proud to announce the release of version 0.47.0! Grab it from our Downloads Page for all operating systems. ***short summary: XXX ***
Check out the release video (***add link***) and the OpenMW-CS release video (***add link***) by the ***add flattering adjective*** Atahualpa, and see below for the full list of changes.
Known Issues:
- To use generic Linux binaries, Qt4 and libpng12 must be installed on your system
- On macOS, launching OpenMW from OpenMW-CS requires OpenMW.app and OpenMW-CS.app to be siblings
New Features:
2020-05-12 20:33:48 +00:00
- Dialogue to split item stacks now displays the name of the trapped soul for stacks of soul gems (#5362)
2020-12-02 14:01:07 +00:00
- Basics of Collada animations are now supported via osgAnimation plugin (#5456)
New Editor Features:
- Instance selection modes are now implemented (centred cube, corner-dragged cube, sphere) with four user-configurable actions (select only, add to selection, remove from selection, invert selection) (#3171)
Bug Fixes:
2020-05-12 20:33:48 +00:00
- NiParticleColorModifier in NIF files is now properly handled which solves issues regarding particle effects, e.g., smoke and fire (#1952, #3676)
- Targetting non-unique actors in scripts is now supported (#2311)
- Guards no longer ignore attacks of invisible players but rather initiate dialogue and flee if the player resists being arrested (#4774)
- Changing the dialogue window without closing it no longer clears the dialogue history in order to allow, e.g., emulation of three-way dialogue via ForceGreeting (#5358)
- Scripts which try to start a non-existent global script now skip that step and continue execution instead of breaking (#5364)
- Selecting already equipped spells or magic items via hotkey no longer triggers the equip sound to play (#5367)
- 'Scale' argument in levelled creature lists is now taken into account when spawning creatures from such lists (#5369)
- Morrowind legacy madness: Using a key on a trapped door/container now only disarms the trap if the door/container is locked (#5370)
Editor Bug Fixes:
2020-12-12 19:04:59 +00:00
- Deleted and moved objects within a cell are now saved properly (#832)
2021-01-13 14:23:59 +00:00
- Disabled record sorting in Topic and Journal Info tables, implemented drag-move for records (#4357)
2021-01-09 23:07:03 +00:00
- Topic and Journal Info records can now be cloned with a different parent Topic/Journal Id (#4363)
2020-05-12 20:33:48 +00:00
- Verifier no longer checks for alleged 'race' entries in clothing body parts (#5400)
2020-12-12 19:04:59 +00:00
- Loading mods now keeps the master index (#5675)
2020-12-02 14:01:07 +00:00
- Flicker and crashing on XFCE4 fixed (#5703)
2021-01-18 17:24:38 +00:00
- Collada models render properly in the Editor (#5713)
Miscellaneous:
2020-05-12 20:33:48 +00:00
- Prevent save-game bloating by using an appropriate fog texture format (#5108)
- Ensure that 'Enchantment autocalc" flag is treated as flag in OpenMW-CS and in our esm tools (#5363)