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OpenMW/apps/openmw/mwmechanics/security.cpp

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2013-05-19 18:40:37 +02:00
#include "security.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "npcstats.hpp"
#include "creaturestats.hpp"
namespace MWMechanics
{
void Security::pickLock(const MWWorld::Ptr &actor, const MWWorld::Ptr &lock, const MWWorld::Ptr &lockpick)
{
if (lock.getCellRef().mLockLevel <= 0)
return;
int lockStrength = lock.getCellRef().mLockLevel;
float pickQuality = lockpick.get<ESM::Lockpick>()->mBase->mData.mQuality;
CreatureStats& creatureStats = MWWorld::Class::get(actor).getCreatureStats(actor);
NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats(actor);
float pcAgility = creatureStats.getAttribute(ESM::Attribute::Agility).getModified();
float pcLuck = creatureStats.getAttribute(ESM::Attribute::Luck).getModified();
float securitySkill = npcStats.getSkill(ESM::Skill::Security).getModified();
float fatigueTerm = creatureStats.getFatigueTerm();
float fPickLockMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fPickLockMult")->getFloat();
float x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill;
x *= pickQuality * fatigueTerm;
x += fPickLockMult * lockStrength;
bool isPlayer = actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
if (x <= 0)
{
if (isPlayer)
MWBase::Environment::get().getWindowManager()->messageBox("#{sLockImpossible}");
}
else
{
int roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
if (roll <= x)
{
MWWorld::Class::get(lock).unlock(lock);
if (isPlayer)
MWBase::Environment::get().getWindowManager()->messageBox("#{sLockSuccess}");
MWWorld::Class::get(actor).skillUsageSucceeded(actor, ESM::Skill::Security, 1);
}
else if (isPlayer)
MWBase::Environment::get().getWindowManager()->messageBox("#{sLockFail}");
}
if (lockpick.getCellRef().mCharge == -1)
lockpick.getCellRef().mCharge = lockpick.get<ESM::Lockpick>()->mBase->mData.mUses;
--lockpick.getCellRef().mCharge;
if (!lockpick.getCellRef().mCharge)
lockpick.getRefData().setCount(0);
}
void Security::probeTrap(const MWWorld::Ptr &actor, const MWWorld::Ptr &trap, const MWWorld::Ptr &probe)
{
if (trap.getCellRef().mTrap == "")
return;
CreatureStats& creatureStats = MWWorld::Class::get(actor).getCreatureStats(actor);
NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats(actor);
float probeQuality = probe.get<ESM::Probe>()->mBase->mData.mQuality;
const ESM::Spell* trapSpell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(trap.getCellRef().mTrap);
float trapSpellPoints = trapSpell->mData.mCost;
float pcAgility = creatureStats.getAttribute(ESM::Attribute::Agility).getModified();
float pcLuck = creatureStats.getAttribute(ESM::Attribute::Luck).getModified();
float securitySkill = npcStats.getSkill(ESM::Skill::Security).getModified();
float fatigueTerm = creatureStats.getFatigueTerm();
float fTrapCostMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTrapCostMult")->getFloat();
float x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill;
x += fTrapCostMult * trapSpellPoints;
x *= probeQuality * fatigueTerm;
bool isPlayer = actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
if (x <= 0)
{
if (isPlayer)
MWBase::Environment::get().getWindowManager()->messageBox("#{sTrapImpossible}");
}
else
{
int roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
if (roll <= x)
{
trap.getCellRef().mTrap = "";
if (isPlayer)
MWBase::Environment::get().getWindowManager()->messageBox("#{sTrapSuccess}");
MWWorld::Class::get(actor).skillUsageSucceeded(actor, ESM::Skill::Security, 0);
}
else if (isPlayer)
MWBase::Environment::get().getWindowManager()->messageBox("#{sTrapFail}");
}
if (probe.getCellRef().mCharge == -1)
probe.getCellRef().mCharge = probe.get<ESM::Probe>()->mBase->mData.mUses;
--probe.getCellRef().mCharge;
if (!probe.getCellRef().mCharge)
probe.getRefData().setCount(0);
}
}