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OpenMW/apps/openmw/mwmechanics/spells.hpp

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#ifndef GAME_MWMECHANICS_SPELLS_H
#define GAME_MWMECHANICS_SPELLS_H
#include <vector>
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#include <string>
namespace ESM
{
struct Spell;
}
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namespace MWMechanics
{
class MagicEffects;
/// \brief Spell list
///
/// This class manages known spells as well as abilities, powers and permanent negative effects like
/// diseaes.
class Spells
{
public:
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typedef std::vector<std::string> TContainer;
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typedef TContainer::const_iterator TIterator;
private:
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std::vector<std::string> mSpells;
std::string mSelectedSpell;
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void addSpell (const ESM::Spell *, MagicEffects& effects) const;
public:
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TIterator begin() const;
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TIterator end() const;
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void add (const std::string& spell);
///< Adding a spell that is already listed in *this is a no-op.
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void remove (const std::string& spell);
///< If the spell to be removed is the selected spell, the selected spell will be changed to
/// no spell (empty string).
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MagicEffects getMagicEffects() const;
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///< Return sum of magic effects resulting from abilities, blights, deseases and curses.
void clear();
///< Remove all spells of al types.
void setSelectedSpell (const std::string& spellId);
///< This function does not verify, if the spell is available.
const std::string getSelectedSpell() const;
///< May return an empty string.
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};
}
#endif