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OpenMW/apps/openmw/mwworld/actionalchemy.cpp

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#include "actionalchemy.hpp"
#include "../mwbase/environment.hpp"
#include "../mwgui/window_manager.hpp"
namespace MWWorld
{
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void ActionAlchemy::executeImp (const Ptr& actor)
{
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Alchemy);
}
}