2012-09-23 22:11:08 +04:00
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#ifndef OPENMW_ESM_GMST_H
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#define OPENMW_ESM_GMST_H
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2010-02-22 21:00:38 +01:00
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2012-09-17 11:37:50 +04:00
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#include <string>
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2013-03-04 13:59:06 +01:00
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#include "variant.hpp"
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2010-02-22 21:00:38 +01:00
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2011-04-08 17:58:21 +04:00
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namespace ESM
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{
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2012-10-01 00:51:54 +04:00
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class ESMReader;
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class ESMWriter;
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2010-02-22 21:00:38 +01:00
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/*
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* Game setting, with automatic cleaning of "dirty" entries.
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*
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*/
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2012-09-30 23:34:53 +04:00
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struct GameSetting
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2010-02-22 21:00:38 +01:00
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{
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2012-09-30 23:34:53 +04:00
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std::string mId;
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2013-03-05 08:02:27 +01:00
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Variant mValue;
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2011-04-08 17:58:21 +04:00
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void load(ESMReader &esm);
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2013-02-08 09:58:19 +01:00
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2013-03-05 08:02:27 +01:00
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/// \todo remove the get* functions (redundant, since mValue as equivalent functions now).
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2012-09-13 10:41:55 +02:00
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int getInt() const;
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///< Throws an exception if GMST is not of type int or float.
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2013-02-08 09:58:19 +01:00
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2012-09-21 17:53:16 +02:00
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float getFloat() const;
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2012-09-13 10:41:55 +02:00
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///< Throws an exception if GMST is not of type int or float.
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2013-02-08 09:58:19 +01:00
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2012-09-13 10:41:55 +02:00
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std::string getString() const;
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///< Throwns an exception if GMST is not of type string.
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2012-09-17 11:37:50 +04:00
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2012-04-06 21:04:30 +02:00
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void save(ESMWriter &esm);
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2013-02-08 09:58:19 +01:00
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void blank();
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///< Set record to default state (does not touch the ID).
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2010-02-22 21:00:38 +01:00
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};
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2013-02-08 09:58:19 +01:00
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bool operator== (const GameSetting& left, const GameSetting& right);
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2010-02-22 21:00:38 +01:00
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}
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#endif
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