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OpenMW/components/myguiplatform/scalinglayer.hpp

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#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_SCALINGLAYER
#define OPENMW_COMPONENTS_MYGUIPLATFORM_SCALINGLAYER
#include <MyGUI_OverlappedLayer.h>
namespace osgMyGUI
{
///@brief A Layer that lays out and renders widgets in screen-relative coordinates. The "Size" property determines
/// the size of the virtual screen,
/// which is then upscaled to the real screen size during rendering. The aspect ratio is kept intact, adding blanks
/// to the sides when necessary.
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class ScalingLayer final : public MyGUI::OverlappedLayer
{
public:
MYGUI_RTTI_DERIVED(ScalingLayer)
void deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version) override;
MyGUI::ILayerItem* getLayerItemByPoint(int _left, int _top) const override;
MyGUI::IntPoint getPosition(int _left, int _top) const override;
void renderToTarget(MyGUI::IRenderTarget* _target, bool _update) override;
void resizeView(const MyGUI::IntSize& _viewSize) override;
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static float getScaleFactor(const MyGUI::IntSize& _layerViewSize);
private:
void screenToLayerCoords(int& _left, int& _top) const;
};
}
#endif