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OpenMW/components/esm4/loadgmst.hpp

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2023-04-04 09:58:49 +02:00
#ifndef OPENMW_COMPONENTS_ESM4_LOADGMST_H
#define OPENMW_COMPONENTS_ESM4_LOADGMST_H
#include <cstdint>
#include <string>
#include <variant>
#include "formid.hpp"
namespace ESM4
{
class Reader;
struct GameSetting
{
using Data = std::variant<float, std::int32_t, std::string>;
FormId mFormId; // from the header
std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
std::string mEditorId;
Data mData;
void load(Reader& reader);
};
}
#endif // OPENMW_COMPONENTS_ESM4_LOADGMST_H