2010-07-26 12:52:32 +02:00
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#ifndef GAME_MWMECHANICS_CREATURESTATS_H
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#define GAME_MWMECHANICS_CREATURESTATS_H
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2010-09-30 14:28:01 +02:00
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#include <set>
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#include <string>
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2010-07-26 12:52:32 +02:00
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#include "stat.hpp"
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2010-09-30 15:42:28 +02:00
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#include "magiceffects.hpp"
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2012-04-11 19:03:36 +02:00
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#include "spells.hpp"
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2012-05-19 15:01:07 +02:00
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#include "activespells.hpp"
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2010-07-26 12:52:32 +02:00
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namespace MWMechanics
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{
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struct CreatureStats
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{
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Stat<int> mAttributes[8];
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2010-07-28 18:27:46 +02:00
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DynamicStat<int> mDynamic[3]; // health, magicka, fatigue
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2010-09-15 15:32:35 +02:00
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int mLevel;
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2012-04-11 19:03:36 +02:00
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Spells mSpells;
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2012-05-19 15:01:07 +02:00
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ActiveSpells mActiveSpells;
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2010-09-30 15:42:28 +02:00
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MagicEffects mMagicEffects;
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2010-07-26 12:52:32 +02:00
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};
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}
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#endif
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