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OpenMW/apps/openmw/mwclass/activator.hpp

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#ifndef GAME_MWCLASS_ACTIVATOR_H
#define GAME_MWCLASS_ACTIVATOR_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Activator : public MWWorld::Class
{
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virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const;
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virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
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virtual bool hasToolTip (const MWWorld::ConstPtr& ptr) const;
///< @return true if this object has a tooltip when focused (default implementation: false)
virtual bool allowTelekinesis(const MWWorld::ConstPtr& ptr) const;
///< Return whether this class of object can be activated with telekinesis
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virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
///< Return name of the script attached to ptr
virtual std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const;
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///< Generate action for activation
static void registerSelf();
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virtual std::string getModel(const MWWorld::ConstPtr &ptr) const;
virtual bool useAnim() const;
///< Whether or not to use animated variant of model (default false)
virtual bool isActivator() const;
};
}
#endif