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OpenMW/apps/openmw/mwscript/globalscripts.hpp

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#ifndef GAME_SCRIPT_GLOBALSCRIPTS_H
#define GAME_SCRIPT_GLOBALSCRIPTS_H
#include <string>
#include <map>
#include "locals.hpp"
namespace ESMS
{
struct ESMStore;
}
namespace MWWorld
{
class Environment;
}
namespace MWScript
{
class ScriptManager;
class GlobalScripts
{
const ESMS::ESMStore& mStore;
ScriptManager& mScriptManager;
std::map<std::string, std::pair<bool, Locals> > mScripts; // running, local variables
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public:
GlobalScripts (const ESMS::ESMStore& store, ScriptManager& scriptManager);
void addScript (const std::string& name);
void removeScript (const std::string& name);
bool isRunning (const std::string& name) const;
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void run (MWWorld::Environment& environment);
///< run all active global scripts
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};
}
#endif