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#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_HUD_H
#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_HUD_H
#include "components/settings/sanitizerimpl.hpp"
#include "components/settings/settingvalue.hpp"
#include <osg/Math>
#include <osg/Vec2f>
#include <osg/Vec3f>
#include <cstdint>
#include <string>
#include <string_view>
namespace Settings
{
struct HUDCategory
{
SettingValue<bool> mCrosshair{ "HUD", "crosshair" };
};
}
#endif