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OpenMW/apps/openmw/mwphysics/stepper.hpp

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#ifndef OPENMW_MWPHYSICS_STEPPER_H
#define OPENMW_MWPHYSICS_STEPPER_H
#include "trace.h"
class btCollisionObject;
class btCollisionWorld;
namespace osg
{
class Vec3f;
}
namespace MWPhysics
{
class Stepper
{
private:
const btCollisionWorld* mColWorld;
const btCollisionObject* mColObj;
ActorTracer mTracer, mUpStepper, mDownStepper;
public:
Stepper(const btCollisionWorld* colWorld, const btCollisionObject* colObj);
bool step(osg::Vec3f& position, osg::Vec3f& velocity, float& remainingTime, const bool& onGround,
bool firstIteration);
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};
}
#endif