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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
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#ifndef COMPONENTS_LUAUI_CONTENT
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#define COMPONENTS_LUAUI_CONTENT
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#include <map>
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#include <string>
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#include <sol/sol.hpp>
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namespace LuaUi
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{
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class Content
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{
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public:
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using iterator = std::vector<sol::table>::iterator;
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Content() {}
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// expects a Lua array - a table with keys from 1 to n without any nil values in between
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// any other keys are ignored
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explicit Content(const sol::table&);
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size_t size() const { return mOrdered.size(); }
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void assign(std::string_view name, const sol::table& table);
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void assign(size_t index, const sol::table& table);
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void insert(size_t index, const sol::table& table);
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sol::table at(size_t index) const;
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sol::table at(std::string_view name) const;
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size_t remove(size_t index);
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size_t remove(std::string_view name);
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size_t indexOf(const sol::table& table);
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private:
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std::map<std::string, size_t, std::less<>> mNamed;
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std::vector<sol::table> mOrdered;
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};
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}
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#endif // COMPONENTS_LUAUI_CONTENT
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