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36 lines
904 B
C++
36 lines
904 B
C++
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#ifndef OPENMW_MECHANICS_SUMMONING_H
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#define OPENMW_MECHANICS_SUMMONING_H
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#include <set>
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#include "magiceffects.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MWMechanics
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{
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class CreatureStats;
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struct UpdateSummonedCreatures : public EffectSourceVisitor
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{
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UpdateSummonedCreatures(const MWWorld::Ptr& actor);
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virtual void visit (MWMechanics::EffectKey key,
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const std::string& sourceName, const std::string& sourceId, int casterActorId,
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float magnitude, float remainingTime = -1, float totalTime = -1);
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/// To call after all effect sources have been visited
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void finish();
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private:
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MWWorld::Ptr mActor;
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std::set<std::pair<int, std::string> > mActiveEffects;
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};
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void cleanupSummonedCreature (MWMechanics::CreatureStats& casterStats, int creatureActorId);
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}
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#endif
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