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OpenMW/apps/essimporter/importgame.hpp

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#ifndef OPENMW_ESSIMPORT_GAME_H
#define OPENMW_ESSIMPORT_GAME_H
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#include <cstdint>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
/// Weather data
struct GAME
{
struct GMDT
{
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char mCellName[64]{};
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int32_t mFogColour{ 0 };
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float mFogDensity{ 0.f };
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int32_t mCurrentWeather{ 0 }, mNextWeather{ 0 };
int32_t mWeatherTransition{ 0 }; // 0-100 transition between weathers, top 3 bytes may be garbage
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float mTimeOfNextTransition{ 0.f }; // weather changes when gamehour == timeOfNextTransition
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int32_t mMasserPhase{ 0 }, mSecundaPhase{ 0 }; // top 3 bytes may be garbage
};
GMDT mGMDT;
void load(ESM::ESMReader& esm);
};
}
#endif