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OpenMW/apps/openmw/mwrender/bonegroup.hpp

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2024-01-26 21:39:33 +00:00
#ifndef GAME_RENDER_BONEGROUP_H
#define GAME_RENDER_BONEGROUP_H
namespace MWRender
{
enum BoneGroup
{
BoneGroup_LowerBody = 0,
BoneGroup_Torso,
BoneGroup_LeftArm,
BoneGroup_RightArm,
Num_BoneGroups
};
}
#endif