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https://gitlab.com/OpenMW/openmw.git
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83 lines
1.8 KiB
D
83 lines
1.8 KiB
D
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/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (loadligh.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module esm.loadligh;
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import esm.imports;
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/*
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* Lights
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*/
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struct Light
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{
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char[] id;
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LoadState state;
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enum Flags : uint
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{
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Dynamic = 0x001,
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Carry = 0x002, // Can be carried
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Negative = 0x004, // Negative light?
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Flicker = 0x008,
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Fire = 0x010,
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OffDefault = 0x020, // Off by default
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FlickerSlow = 0x040,
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Pulse = 0x080,
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PulseSlow = 0x100
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}
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align(1) struct LHDTstruct
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{
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float weight;
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int value;
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int time; // Duration
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int radius;
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Color color;
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Flags flags;
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static assert(LHDTstruct.sizeof == 24);
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}
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LHDTstruct data;
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char[] name;
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MeshIndex model;
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IconIndex icon;
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Sound* sound;
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Script* script;
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void load()
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{with(esFile){
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model = getMesh();
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name = getHNOString("FNAM");
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icon = getOIcon();
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readHNExact(&data, data.sizeof, "LHDT");
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script = getHNOPtr!(Script)("SCRI", scripts);
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sound = getHNOPtr!(Sound)("SNAM", sounds);
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}}
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}
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ListID!(Light) lights;
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