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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
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#ifndef COMPONENTS_LUA_SERIALIZATION_H
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#define COMPONENTS_LUA_SERIALIZATION_H
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#include <sol/sol.hpp>
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namespace LuaUtil
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{
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// Note: it can contain \0
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using BinaryData = std::string;
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class UserdataSerializer
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{
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public:
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virtual ~UserdataSerializer() {}
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// Appends serialized sol::userdata to the end of BinaryData.
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// Returns false if this type of userdata is not supported by this serializer.
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virtual bool serialize(BinaryData&, const sol::userdata&) const = 0;
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// Deserializes userdata of type "typeName" from binaryData. Should push the result on stack using sol::stack::push.
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// Returns false if this type is not supported by this serializer.
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virtual bool deserialize(std::string_view typeName, std::string_view binaryData, sol::state&) const = 0;
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protected:
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static void append(BinaryData&, std::string_view typeName, const void* data, size_t dataSize);
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};
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BinaryData serialize(const sol::object&, const UserdataSerializer* customSerializer = nullptr);
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sol::object deserialize(sol::state& lua, std::string_view binaryData, const UserdataSerializer* customSerializer = nullptr);
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}
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#endif // COMPONENTS_LUA_SERIALIZATION_H
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