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40 lines
694 B
C++
40 lines
694 B
C++
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#ifndef OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H
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#define OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H
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#include <string>
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#include <components/resource/resourcemanager.hpp>
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namespace Resource
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{
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class SceneManager;
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}
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namespace osg
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{
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class Texture2D;
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}
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namespace Terrain
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{
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class TextureManager : public Resource::ResourceManager
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{
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public:
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TextureManager(Resource::SceneManager* sceneMgr);
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void updateTextureFiltering();
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osg::ref_ptr<osg::Texture2D> getTexture(const std::string& name);
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virtual void reportStats(unsigned int frameNumber, osg::Stats* stats);
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private:
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Resource::SceneManager* mSceneManager;
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};
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}
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#endif
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