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OpenMW/files/data/l10n/OMWCamera/en.yaml

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Camera: "OpenMW Camera"
settingsPageDescription: "OpenMW Camera settings"
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thirdPersonSettings: "Third person mode"
viewOverShoulder: "View over the shoulder"
viewOverShoulderDescription: |
Controls third person view mode.
No: view is centered on the character's head. Crosshair is hidden.
Yes: in non-combat mode camera is positioned behind the character's shoulder, crosshair is always visible.
shoulderOffsetX: "Shoulder view horizontal offset"
shoulderOffsetXDescription: >
Horizontal offset of the camera in the view-over-the-shoulder mode.
For the left shoulder use a negative value.
shoulderOffsetY: "Shoulder view vertical offset"
shoulderOffsetYDescription: >
Vertical offset of the camera in the view-over-the-shoulder mode.
autoSwitchShoulder: "Auto switch shoulder"
autoSwitchShoulderDescription: >
When player is close to an obstacle, automatically switches camera
to the shoulder that is farther away from the obstacle.
zoomOutWhenMoveCoef: "Zoom out when move coef"
zoomOutWhenMoveCoefDescription: >
Slightly pulls camera away (or closer in case of a negative value) when the character moves.
Works only if "view over the shoulder" is enabled. To disable set it to zero (default: 20.0).
previewIfStandStill: "Preview if stand still"
previewIfStandStillDescription: >
If enabled then the character rotation is not synchonized with the camera rotation
while the character doesn't move and not in combat mode.
deferredPreviewRotation: "Deferred preview rotation"
deferredPreviewRotationDescription: |
If enabled then the character smoothly rotates to the view direction after exiting preview or vanity mode.
If disabled then the camera rotates rather than the character.
ignoreNC: "Ignore 'No Collision' flag"
ignoreNCDescription: >
Prevents camera from clipping through the objects with the NC (No Collision) NIF flag.
move360: "Move 360"
move360Description: >
When without weapon in hands the character rotates to the direction of movement. I.e. looks to the camera when run backwards.
move360TurnSpeed: "Move 360 turning speed"
move360TurnSpeedDescription: A multiplier for the turning speed (5.0 by default)
slowViewChange: "Smooth view change"
slowViewChangeDescription: "Makes switching from 1st person to 3rd person view not instant."
povAutoSwitch: "First person auto switch"
povAutoSwitchDescription: "Auto switch to 1st person view if there is an obstacle right behind the player."
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headBobbingSettings: "Head bobbing in first person view"
headBobbing_enabled: "Enabled"
headBobbing_enabledDescription: ""
headBobbing_step: "Base step length"
headBobbing_stepDescription: "The length of each step (default: 90.0)."
headBobbing_height: "Step height"
headBobbing_heightDescription: "The amplitude of the head bobbing (default: 3.0)."
headBobbing_roll: "Max roll angle"
headBobbing_rollDescription: "The maximum roll angle in degrees (default: 0.2)."