2022-06-08 21:34:34 +00:00
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Camera: "OpenMW Camera"
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settingsPageDescription: "OpenMW Camera settings"
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2022-05-14 11:37:32 +00:00
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thirdPersonSettings: "Third person mode"
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viewOverShoulder: "View over the shoulder"
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viewOverShoulderDescription: |
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Controls third person view mode.
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No: view is centered on the character's head. Crosshair is hidden.
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Yes: in non-combat mode camera is positioned behind the character's shoulder, crosshair is always visible.
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shoulderOffsetX: "Shoulder view horizontal offset"
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shoulderOffsetXDescription: >
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Horizontal offset of the camera in the view-over-the-shoulder mode.
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For the left shoulder use a negative value.
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shoulderOffsetY: "Shoulder view vertical offset"
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shoulderOffsetYDescription: >
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Vertical offset of the camera in the view-over-the-shoulder mode.
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autoSwitchShoulder: "Auto switch shoulder"
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autoSwitchShoulderDescription: >
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When player is close to an obstacle, automatically switches camera
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to the shoulder that is farther away from the obstacle.
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zoomOutWhenMoveCoef: "Zoom out when move coef"
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zoomOutWhenMoveCoefDescription: >
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Slightly pulls camera away (or closer in case of a negative value) when the character moves.
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Works only if "view over the shoulder" is enabled. To disable set it to zero (default: 20.0).
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previewIfStandStill: "Preview if stand still"
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previewIfStandStillDescription: >
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If enabled then the character rotation is not synchonized with the camera rotation
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while the character doesn't move and not in combat mode.
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deferredPreviewRotation: "Deferred preview rotation"
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deferredPreviewRotationDescription: |
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If enabled then the character smoothly rotates to the view direction after exiting preview or vanity mode.
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If disabled then the camera rotates rather than the character.
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ignoreNC: "Ignore 'No Collision' flag"
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ignoreNCDescription: >
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Prevents camera from clipping through the objects with the NC (No Collision) NIF flag.
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2022-06-08 21:34:34 +00:00
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move360: "Move 360"
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move360Description: >
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When without weapon in hands the character rotates to the direction of movement. I.e. looks to the camera when run backwards.
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move360TurnSpeed: "Move 360 turning speed"
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move360TurnSpeedDescription: A multiplier for the turning speed (5.0 by default)
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slowViewChange: "Smooth view change"
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slowViewChangeDescription: "Makes switching from 1st person to 3rd person view not instant."
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povAutoSwitch: "First person auto switch"
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povAutoSwitchDescription: "Auto switch to 1st person view if there is an obstacle right behind the player."
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2022-05-14 11:37:32 +00:00
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headBobbingSettings: "Head bobbing in first person view"
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headBobbing_enabled: "Enabled"
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headBobbing_enabledDescription: ""
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headBobbing_step: "Base step length"
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headBobbing_stepDescription: "The length of each step (default: 90.0)."
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headBobbing_height: "Step height"
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headBobbing_heightDescription: "The amplitude of the head bobbing (default: 3.0)."
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headBobbing_roll: "Max roll angle"
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headBobbing_rollDescription: "The maximum roll angle in degrees (default: 0.2)."
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