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OpenMW/apps/openmw/mwworld/nullaction.hpp

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#ifndef GAME_MWWORLD_NULLACTION_H
#define GAME_MWWORLD_NULLACTION_H
#include "action.hpp"
namespace MWWorld
{
/// \brief Action: do nothing
class NullAction : public Action
{
void executeImp (const Ptr& actor) override {}
bool isNullAction() override { return true; }
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};
}
#endif