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OpenMW/apps/openmw/mwmechanics/aicombat.hpp

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#ifndef GAME_MWMECHANICS_AICOMBAT_H
#define GAME_MWMECHANICS_AICOMBAT_H
#include "aipackage.hpp"
#include "pathfinding.hpp"
#include "movement.hpp"
namespace MWMechanics
{
class AiCombat : public AiPackage
{
public:
AiCombat(const std::string &targetId);
virtual AiCombat *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor,float duration);
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///< \return Package completed?
virtual int getTypeId() const;
virtual unsigned int getPriority() const;
const std::string &getTargetId() const;
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private:
std::string mTargetId;
PathFinder mPathFinder;
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PathFinder mPathFinder2;
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float mTimer;
float mTimer2;
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};
}
#endif