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OpenMW/apps/openmw/mwclass/bodypart.hpp

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#ifndef GAME_MWCLASS_BODYPART_H
#define GAME_MWCLASS_BODYPART_H
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#include "../mwworld/registeredclass.hpp"
namespace MWClass
{
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class BodyPart : public MWWorld::RegisteredClass<BodyPart>
{
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friend MWWorld::RegisteredClass<BodyPart>;
BodyPart();
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
public:
void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
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std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool hasToolTip(const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
std::string getModel(const MWWorld::ConstPtr& ptr) const override;
};
}
#endif