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OpenMW/apps/openmw/mwlua/globalscripts.hpp

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#ifndef MWLUA_GLOBALSCRIPTS_H
#define MWLUA_GLOBALSCRIPTS_H
#include <memory>
#include <set>
#include <string>
#include <components/lua/luastate.hpp>
#include <components/lua/scriptscontainer.hpp>
#include "object.hpp"
namespace MWLua
{
class GlobalScripts : public LuaUtil::ScriptsContainer
{
public:
GlobalScripts(LuaUtil::LuaState* lua) :
LuaUtil::ScriptsContainer(lua, "Global", ESM::LuaScriptCfg::sGlobal)
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{
registerEngineHandlers({
&mObjectActiveHandlers,
&mActorActiveHandlers,
&mItemActiveHandlers,
&mNewGameHandlers,
&mPlayerAddedHandlers
});
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}
void newGameStarted() { callEngineHandlers(mNewGameHandlers); }
void objectActive(const GObject& obj) { callEngineHandlers(mObjectActiveHandlers, obj); }
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void actorActive(const GObject& obj) { callEngineHandlers(mActorActiveHandlers, obj); }
void itemActive(const GObject& obj) { callEngineHandlers(mItemActiveHandlers, obj); }
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void playerAdded(const GObject& obj) { callEngineHandlers(mPlayerAddedHandlers, obj); }
private:
EngineHandlerList mObjectActiveHandlers{"onObjectActive"};
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EngineHandlerList mActorActiveHandlers{"onActorActive"};
EngineHandlerList mItemActiveHandlers{"onItemActive"};
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EngineHandlerList mNewGameHandlers{"onNewGame"};
EngineHandlerList mPlayerAddedHandlers{"onPlayerAdded"};
};
}
#endif // MWLUA_GLOBALSCRIPTS_H