2011-02-22 13:02:50 +00:00
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#include "CMotionState.h"
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#include "physic.hpp"
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#include <btBulletDynamicsCommon.h>
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#include <btBulletCollisionCommon.h>
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2011-02-26 15:34:43 +00:00
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#include <components/nifbullet/bullet_nif_loader.hpp>
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2011-02-22 13:02:50 +00:00
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//#include <apps\openmw\mwworld\world.hpp>
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namespace OEngine {
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namespace Physic
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{
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2011-04-03 11:12:12 +00:00
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CMotionState::CMotionState(PhysicEngine* eng,std::string name)
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{
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pEng = eng;
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tr.setIdentity();
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pName = name;
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};
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void CMotionState::getWorldTransform(btTransform &worldTrans) const
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{
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worldTrans = tr;
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}
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void CMotionState::setWorldTransform(const btTransform &worldTrans)
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{
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tr = worldTrans;
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PhysicEvent evt;
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evt.isNPC = isNPC;
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evt.isPC = isPC;
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evt.newTransform = tr;
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evt.RigidBodyName = pName;
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if(isPC)
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{
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pEng->PEventList.push_back(evt);
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}
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else
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{
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pEng->NPEventList.push_back(evt);
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}
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}
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2011-02-22 13:02:50 +00:00
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2011-02-26 15:34:43 +00:00
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}}
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