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OpenMW/files/shaders/compatibility/gui.frag

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2021-07-22 22:55:30 +00:00
#version 120
uniform sampler2D diffuseMap;
varying vec2 diffuseMapUV;
varying vec4 passColor;
void main()
{
gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV) * passColor;
}