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OpenMW/apps/openmw/mwrender/cellimp.cpp

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#include "cellimp.hpp"
#include <cassert>
using namespace MWRender;
template<typename T>
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void insertObj(CellRenderImp& cellRender, T& liveRef)
{
assert (liveRef.base != NULL);
const std::string &model = liveRef.base->model;
if(!model.empty())
{
cellRender.insertBegin (liveRef.ref);
cellRender.insertMesh ("meshes\\" + model);
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liveRef.mData.setHandle (cellRender.insertEnd (liveRef.mData.isEnabled()));
}
}
template<>
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void insertObj(CellRenderImp& cellRender, ESMS::LiveCellRef<ESM::Light, MWWorld::RefData>& liveRef)
{
assert (liveRef.base != NULL);
const std::string &model = liveRef.base->model;
if(!model.empty())
{
cellRender.insertBegin (liveRef.ref);
cellRender.insertMesh ("meshes\\" + model);
// Extract the color and convert to floating point
const int color = liveRef.base->data.color;
const float r = ((color >> 0) & 0xFF) / 255.0f;
const float g = ((color >> 8) & 0xFF) / 255.0f;
const float b = ((color >> 16) & 0xFF) / 255.0f;
const float radius = float(liveRef.base->data.radius);
cellRender.insertLight(r, g, b, radius);
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liveRef.mData.setHandle (cellRender.insertEnd (liveRef.mData.isEnabled()));
}
}
template<typename T>
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void insertCellRefList (CellRenderImp& cellRender, T& cellRefList)
{
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for(typename T::List::iterator it = cellRefList.list.begin();
it != cellRefList.list.end(); it++)
{
insertObj (cellRender, *it);
}
}
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void CellRenderImp::insertCell(ESMS::CellStore<MWWorld::RefData> &cell)
{
// Loop through all references in the cell
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insertCellRefList (*this, cell.activators);
insertCellRefList (*this, cell.potions);
insertCellRefList (*this, cell.appas);
insertCellRefList (*this, cell.armors);
insertCellRefList (*this, cell.books);
insertCellRefList (*this, cell.clothes);
insertCellRefList (*this, cell.containers);
insertCellRefList (*this, cell.creatures);
insertCellRefList (*this, cell.doors);
insertCellRefList (*this, cell.ingreds);
// insertCellRefList (*this, cell.creatureLists);
// insertCellRefList (*this, cell.itemLists);
insertCellRefList (*this, cell.lights);
insertCellRefList (*this, cell.lockpicks);
insertCellRefList (*this, cell.miscItems);
insertCellRefList (*this, cell.npcs);
insertCellRefList (*this, cell.probes);
insertCellRefList (*this, cell.repairs);
insertCellRefList (*this, cell.statics);
insertCellRefList (*this, cell.weapons);
}