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OpenMW/apps/openmw/mwmechanics/aitravel.hpp

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#ifndef GAME_MWMECHANICS_AITRAVEL_H
#define GAME_MWMECHANICS_AITRAVEL_H
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#include "aipackage.hpp"
namespace MWMechanics
{
class AiTravel : public AiPackage
{
public:
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AiTravel(float x, float y, float z);
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virtual AiTravel *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
float getX();
float getY();
float getZ();
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private:
float mX;
float mY;
float mZ;
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};
}
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#endif