2021-11-23 15:26:43 +01:00
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#ifndef OPENMW_MWWORLD_MAGICEFFECTS_H
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#define OPENMW_MWWORLD_MAGICEFFECTS_H
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namespace ESM
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{
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struct CreatureStats;
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struct InventoryState;
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struct NpcStats;
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}
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namespace MWWorld
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{
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void convertMagicEffects(
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ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats = nullptr);
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2022-02-14 18:38:37 +01:00
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void convertStats(ESM::CreatureStats& creatureStats);
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2024-05-24 16:59:48 +02:00
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void convertEnchantmentSlots(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory);
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2021-11-23 15:26:43 +01:00
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}
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#endif
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